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Allegorithmic Substance Designer 5.3.0 build 16662


Substance Designer — мощная программа, которая предназначена для создания, редактирования и обработки сложных текстур. Программа позволяет микшировать и манипулировать битмапами, векторными изображениями и процедурными элементами. Текстуры созданные с помощью Substance Designer являются динамическими, то есть их можно свободно модифицировать на любом этапе создания. При этом пользователь на выходе автоматически получает разные карты — диффузные, нормал, спекуляр и т.д.

Разработчики программы встроили в неё большое количество шаблонов и фильтров, которые значительно упрощают работу дизайнера. Имеются например такие фильтры "Битпам в материал", "Динамические тени", "Покрыть ржавчиной" и т.д. Пакет "Substance Designer" включает в себя также приложение "Substance Player" для просмотра созданных вами текстур, а также включенных в пакет тренировочных текстур.

Substance Designer поддерживает импорт текстур из таких программ как Photoshop, 3ds Max, Autodesk Maya , Unity 3.4 (и выше). Программа позволяет в режиме реального времени вносить изменения и применять эффекты. Кроме того, Substance Designer поддерживает векторный формат изображений и может работать со слоями.

В новой версии проведён полный редизайн стека слоёв, добавлены новые эффекты, функция drag-and-drop и предварительный просмотр маски. Также были улучшены функции инструмента Paint.

Основные возможности:

Photoshop Workflow
Paint in Adobe Photoshop and visualize your layers directly in Substance Designer!
Substance Designer lets you load and link .PSD files right within your graph and pick the layers you want to use as independent nodes. Do a modification in Photoshop, the corresponding layer will automatically be updated in Substance Designer!

3D View
The unique 3D Views allows you to have a visual feedback of your substance directly on your mesh.

Visual Feedback
Textures are meant to be used on 3D meshes. With 3D View, you can get an instant feedback of your work-in-progress texture directly on your mesh, saving you lots of time.
Now supporting tesselation and multi-material, the 3D View lets you see what the final material will look like, with the shader of your choice.

Extracting Maps from the Mesh
Substance Designer allows you to directly extract the following maps from your mesh:
— High poly: low poly Tangent maps
— Position
— Convert UV to SVG
— Ambient Occlusion
— Normal Map Worldspace
— Curvature Map

Bitmap + SVG + Procedural Painting
Use what is needed, whatever the situation and your preference: save hundreds of hours by not having to constantly go back and forth between different applications.
Our new bitmap painting editor comes in 3.1 with a bunch of unique features to help you creating textures faster than ever:
— Our unique Tiling Mode makes your brush seamlessly tile automatically!
— This tiling paint works with the brush but also the stamp tool. Never ever has it been that easy to paint tiling textures.
— The stamp tool finally allows you to pick your source on every node: you will also love this killer feature.

Substance Batchtools
Thanks to Substance Batchtools, replicate your most common operations on all your assets, helping you save tons of time. This batch/scripting capabilities are truly unique in the industry!
NB: Substance Batchtools can be used only with Substance Designer license, and cannot be shared/distributed with any other program.

Embedded Content
A lots of content is embedded with Substance Designer, allowing you to create wonderful graphical effects for your textures:
— Parametric noises
— Parametric grunge maps
— Parametric generators: wood, parquet, brick walls, stone, etc.
— Filters for blending, tiling, adjustment, etc.
— Mesh adaptive filters
— Special effects

Graph Editor
The graph editor is the core of Substance Designer, allowing you to produce content in a non-linear / non-destructive authoring process.

Non-Linear Authoring Workflow
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Non-Destructive Authoring Workflow
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

Layer System
Our familiar layer based system is here to help any artists to create content in an easy and friendly way.

Familiar Workflow
Layers based system has been made for artists not so familiar with the graph editor. This system allows you to create textures and add effects as you would do in other authoring tools. And in case you want to have more controls, Substance Designer will automatically create the corresponding graph when you create effects in the layer mode.

Automatic Tiling
Substance Designer allows you to make all your textures tile in an automatic way.
You don't need to rework your photo to make it tile before creating your texture.
Just import your resources into Substance Designer 3 and make them tile automatically!

Bitmap2Material Lite
Bitmap2Material Lite is an incredibly powerful filter that helps you generate full, seamlessly tiling materials from any bitmap image.
This Lite version of Bitmap2Material is embedded with Substance Designer, to create materials from any picture or photo.
Features:
— Diffuse control. Sharpen the diffuse output, control HSL and levels.
— Normal control. Several controls over the normal map intensity and edges.
— Specular control. Several controls on the influence of the diffuse map over the specular map.
— Height map control. Control frequencies and levels of the height map.
— Ambiant occlusion control. Get control over the spreading, strength and levels.
— Depth Balance. Balancing size of background/foreground elements.
And you can of course use regular Bitmap2Material inside Substance Designer for more control on your materials!

Advanced Noise Graph Editor (FXMaps)
The unique FXMaps technology allows you to create animated and parametric noises.

Parametric Noises
FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology.
The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian. Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.

Что нового в версии 5.3.0:

Changes:
  • [3D View] Add Nvidia Iray renderer
  • [3D View] Rotate environment using CTRL+Shift+RMB
  • [3D View] Render the 3D viewport at a custom resolution (Ogl / Iray)
  • [3D View] Make the loading of the scene asynchronous
  • [3D View] Display the global scene in the scene Browser
  • [3D View] Disable the grid by default
  • [3D View] Add inverse squared distance attenuation for point lights
  • [3D View] Display color parameter in RGB instead of RGBA
  • [3D View] Separate Lights/Camera/Environment settings
  • [Share] Improvements for the Substance Share upload window

Bug Fix:
  • [3D View] Error in normalization of PBR shaders
  • [3D View] Crash when right-clicking on the root in the scene browser
  • [3D View] PBR shaders : diffuse vs spec energy conservation and pointlights
  • [3D View] Make "Material/Reset" also reset the channels to default color
  • [Bakers] Position with Bsphere normalization in not centered
  • [UI] Windows floating state not saved when closing the application
  • [Cooker] Can't publish when the sbs is located in a path containing special character
  • [Publishing] Pressing "enter" in the name field after publish will cancel the dialog
  • [Share] Export sbs does not keep the sbs:// alias

ОС: Windows 7 | 8 | 8.1 | 10 - 64-bit.

 

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MANSORY 02/10/15 Просмотров: 3439
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